The wikia specifcally states to get the New Reno canon ending I need to do this: Requirements: Leave the Wright family in control, but don't enter the SAD or become their Made Man, complete the murder quest. Hey, it's a mining town. While featuring a considerably larger game world and a far more extensive storyline, it mostly uses similar graphics and game mechanics to those of Fallout.. I think that's the cannon ending though it's not my preferred ending. In addition, "Impregnate either Mr. Bishop's wife or daughter and don't tell Mrs. Bishop to move on" or "Leave the Wright family in control, don't enter the Sierra Army Depot or become Made Man, and complete the murder quest". Arroyo: "Complete the game and leave the elder alive". Enclave: "Destroy the oil rig". A state-of-the-art subreddit from Vault-Tec. Pretty much your main quest since Fallout 3, New Vegas, and 4 establish this as canon, Myron: There's no canon ending for Myron but hearing about him and keeping him alive gives him the ending where he's stabbed to death. The ending basically states that the Wrights wiped out the Bishops, Mordinos and Salvatores with the help of weapons they got from the Sierra Army Depot, taking over the Mordino's drug business in the process. Considering the NCR has expanded north between 2241 AND 2281, it wouldn't make sense for the Den to be a thriving hub of slavery, Modoc: "Make peace between Modoc and the Slags. 3 General Barnaky sacrifices his brain. The mutant attack on Necropolis spares none of the ghoulish inhabitants. The Brotherhood of Steel, under new leadership after the death of Rhombus, becomes an overzealous, techno-religious dictatorship. Yeah, they Warp in the West-ed Reno! 2 Poor Reputation, A member of the Player's squad sacrifices their brain. Canon endings are marked with a darker background color. An example of dumb mode in Fallout 2 Image: Black Isle Studios/Interplay Productions However, if you’re an idiot, approaching the Master yields only one dialogue option: to … Vault City: There are two possible endings for Vault City that'd fit since apparently VC was 'pacified' by NCR. Here are the 4 possible Fallout 2 NCR endings, don't know which one is most fitting for NV, probably 1 or 4. Although there was a good ending for the deathclaws, its probably canon that the Enclave wipe them out according to Chris Avellone in the Fallout Bible. And Bishop Jr and the Wrights are still running their respective businesses and haven't killed each other yet. Fallout 2 isn't exactly my favorite of the series but its one I've put a lot of hours in and as part of the writing team for Project Arroyo, I've been trying to help make the logical conclusions for the game's endings. Fallout 2 and Fallout: New Vegas establish this ending as canon (although a single Khan survivor, Darion, is found in Vault 15 in Fallout 2, where he is quite influental). There are endless locations for Fallout games that Obsidian could make great, though. New Reno: Now this one is tricky. Fallout 3 is the most recent-game in the series, chronologically, as far as the east coast is concerned, so at this point, it is unknown. These are the available ending cutscenes in Fallout 2. The ghouls of Necropolis learn how to maintain the repaired water pump, and eventually rediscover many lost secrets of engineering. Hubologists: There is no canon ending for the Hubologists but since either ending involves them dying, up to you. The mutants are slowed, but not stopped, by the brave defenders of Junktown. Doing this will allow Modoc to flourish and survive the drought.

All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Fallout 4 > General Discussions > Topic Details. So for those taking the time to learn how to play Fallout 2, here's the canon endings or at least the closest to canon. This page was last edited on 27 July 2018, at 05:08. Sawyer's Fallout role-playing game, which I know are non-canon, but they still count for something. The Desert Raiders pillage most of the northern parts of New California. In the original write-up of Junktown, the "ending sequence" was reversed from its final incarnation. They are a scourge that lasts for years, until a rebel army of mutants brings them down. The third ending is more bittersweet: humans and mutants continue to live peacefully until their mine runs dry, and the town disperses with their economical backbone gone. They form a business selling this technology to other towns. Help Marcus solve the issues in town like putting the mutant haters in jail. https://fallout-archive.fandom.com/wiki/File:Fo1_Mariposa_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Cathedral_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Mutants_Ending_01.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Mutants_Ending_02.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Necropolis_Good_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Necropolis_Bad_Ending_01.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Necropolis_Bad_Ending_02.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Followers_Good_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Followers_Bad_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Shady_Good_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Shady_Bad_Ending_01.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Shady_Sands_Ending_NAR_21.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Shady_Bad_Ending_02.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Shady_Bad_Ending_03.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Junktown_Killian_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Junktown_Gizmo_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Junktown_Mutants_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Brotherhood_Good_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Brotherhood_Bad_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Endings_Invaded_Brotherhood.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Hub_Good_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Hub_Bad_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Khans_Ending_01.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Khans_Ending_02.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Khans_Ending_03.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Vault_Dweller_Ending_01.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Vault_Dweller_Ending_02.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Vault_Dweller_Ending_03.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Vats_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Vault_13_NAR_2.ogg, https://fallout-archive.fandom.com/wiki/Fallout_endings?oldid=2050759. 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